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vscode-server-linux-x64-web/node_modules/node-pty/lib/windowsConoutConnection.js
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121
vscode-server-linux-x64-web/node_modules/node-pty/lib/windowsConoutConnection.js
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"use strict";
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/**
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* Copyright (c) 2020, Microsoft Corporation (MIT License).
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*/
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ConoutConnection = void 0;
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var worker_threads_1 = require("worker_threads");
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var conout_1 = require("./shared/conout");
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var path_1 = require("path");
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var eventEmitter2_1 = require("./eventEmitter2");
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/**
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* The amount of time to wait for additional data after the conpty shell process has exited before
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* shutting down the worker and sockets. The timer will be reset if a new data event comes in after
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* the timer has started.
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*/
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var FLUSH_DATA_INTERVAL = 1000;
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/**
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* Connects to and manages the lifecycle of the conout socket. This socket must be drained on
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* another thread in order to avoid deadlocks where Conpty waits for the out socket to drain
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* when `ClosePseudoConsole` is called. This happens when data is being written to the terminal when
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* the pty is closed.
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*
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* See also:
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* - https://github.com/microsoft/node-pty/issues/375
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* - https://github.com/microsoft/vscode/issues/76548
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* - https://github.com/microsoft/terminal/issues/1810
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* - https://docs.microsoft.com/en-us/windows/console/closepseudoconsole
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*/
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var ConoutConnection = /** @class */ (function () {
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function ConoutConnection(_conoutPipeName) {
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var _this = this;
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this._conoutPipeName = _conoutPipeName;
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this._isDisposed = false;
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this._onReady = new eventEmitter2_1.EventEmitter2();
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var workerData = { conoutPipeName: _conoutPipeName };
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var scriptPath = __dirname.replace('node_modules.asar', 'node_modules.asar.unpacked');
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this._worker = new worker_threads_1.Worker(path_1.join(scriptPath, 'worker/conoutSocketWorker.js'), { workerData: workerData });
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this._worker.on('message', function (message) {
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switch (message) {
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case 1 /* READY */:
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_this._onReady.fire();
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return;
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default:
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console.warn('Unexpected ConoutWorkerMessage', message);
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}
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});
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}
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Object.defineProperty(ConoutConnection.prototype, "onReady", {
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get: function () { return this._onReady.event; },
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enumerable: false,
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configurable: true
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});
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ConoutConnection.prototype.dispose = function () {
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if (this._isDisposed) {
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return;
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}
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this._isDisposed = true;
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// Drain all data from the socket before closing
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this._drainDataAndClose();
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};
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ConoutConnection.prototype.connectSocket = function (socket) {
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socket.connect(conout_1.getWorkerPipeName(this._conoutPipeName));
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};
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ConoutConnection.prototype._drainDataAndClose = function () {
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var _this = this;
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if (this._drainTimeout) {
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clearTimeout(this._drainTimeout);
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}
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this._drainTimeout = setTimeout(function () { return _this._destroySocket(); }, FLUSH_DATA_INTERVAL);
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};
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ConoutConnection.prototype._destroySocket = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0: return [4 /*yield*/, this._worker.terminate()];
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case 1:
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_a.sent();
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return [2 /*return*/];
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}
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});
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});
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};
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return ConoutConnection;
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}());
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exports.ConoutConnection = ConoutConnection;
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